F1 2015: at last, a 'realistic' video game…

Monday, December 5th, 2016 - autos, cars, motoring, news

Source : F1 2015: at last, a 'realistic' video game…

Our man ejects FIFA via his PlayStation for initially in a decade to see what progress has been made in creating a Formula 1 game


When the idea comes to driving video games, isn’t being fun more important than being realistic?

After all, video games are unique as form of entertainment. You pay a lot of money for them yet if you’re rubbish as well as end up stuck on the first level, or get disqualified via a race, you’ll never get anything approaching your money’s worth.

Take the fresh F1 2015 game, the first such one I’ve played in a decade or so.

the idea looks very pretty, has replays of which could well be mistaken for something on Sky at first glance as well as all the current drivers as well as teams are present as well as correct. All lovely stuff.

The blurb promise of which the game’s maker seems most proud, however, is actually the claim of which the F1 2015 has the most realistic handling characteristics yet seen in an F1 game – so real, in fact, of which you can a get a taster of what the idea actually feels like to drive an F1 car.

To an extent of which is actually true. For example, put the throttle on coming out of a corner with any lock on as well as a spin is actually inevitable. This kind of is actually true of racing cars.

yet the idea doesn’t make the idea particularly fun; I always liked my driving games fast as well as arcade-like, as well as my kamikaze style of cutting corners as well as using some other cars as brakes isn’t genuinely suited to This kind of desire for ultra-realism. I bet a fair amount of people treat racing games This kind of way.

Thankfully (for me at least) you can turn all the aids back on again, as well as concentrate solely on the fun business of trying to race with some other cars as well as trying to win – using dirty ‘unrealistic’ tactics, of course, if I didn’t get my own way.

Unrealistic, I thought, until I watched the Hungarian Grand Prix the some other week. Watching Lewis Hamilton, Daniel Ricciardo as well as Pastor Maldonado producing wild lunges via way back, using some other cars as brakes, being creative with the track limits as well as producing full use of the stewards at their disposal, suddenly I got the claim of realism after all.

F1 2015, then, has gone full circle. Like a movie being turned into a book, rather than the some other way round, the idea could today appear of which the real-life drivers have taken inspiration via those who play as them within the virtual world.

by via Autocar RSS Feed

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